Wednesday, 16 December 2015
THE IMPERIAL HUMANS
"At the heart of this race is the Imperial State, the powerhouse of a vast empire. The Imperial Council, which sits at the core of the Imperial State, is controlled by five great Houses: the Arkos, Corvinus, Tepes, Váka and Dragutin.
With the expansion into The Uncharted Seas the Imperial Council now has its sights set on a place to grow its power base even more, with new races to destroy and resources to plunder. Most of the Imperial Navy fleets in this region of expansion are commanded by the Arkos, Tepes and Corvinus families.
Large fleets from these three houses have sailed forth to claim new territories: the Arkos looking to establish new trade routes, the Corvinus seek out new mysteries, and the Tepes hope to carve out a kingdom of their own to strengthen their position in the Old World."
(Introductory text saved from the Spartan Games forums before it gets deleted)
Hi there! As I am focused now on the Imperal Humans (or IH for short) I am making a small introductory entry for them. While painting the battleships I had a small accident and have to fix it before taking some pictures. The sails are almost done and the sea waving effects have to be painted yet. I hope to have some pictures ready for tomorrow.
The IHs are one of the best looking (and historical) fleets of the game, and they can employ several tactics because they multi-purpose nature. You can make board-control fleet or a pure firepower fleet (like my Tepes ships) but lets read about the IH tactics from the veterans: here are some interesting comments from tank0625 and Averaje Joe (saved from the SG forum)
Tank062
"IH fleet is good at everything but not great at one thing. They are "jack of all trades". Their achilles heel is the wind. As long as you plan for it, it isn't that big of deal.
What I like to do is form a historical looking battle line with flagship, BB and Heavy Cruisers. The ships are in the middle of my zone with their sides facing enemy. Then I put frigates in front of Flag and BB to screen them from cruisers.
I hold the rest of my frigates behind my battle line until later in the game. They are great for counter attack.
Put your destroyers and cruisers on your flanks.
You are making a box around your enemy. If he hits one of your flanks. The other flank tries to continue behind his fleet. With your main battle line you snake it closer to the enemy. Until you can cross their "T". Then send in the remaining frigates.
Hopefully that will help"
Average Joe
"1. Stay at RB3 as long as you can. (a no-brainer, I know) I recommend targeting your opponents cruisers. The 8,9, and 10 AD that your capital squadrons roll can absolutely devastate an opposing CR6 squadron.
2. Do what you can to have the wind pointing in the direction you want when you can no longer keep the enemy at arms length. When that happens sacrifice your expendable smalls and go head on with any solid boarding models you may have so that your best shooting models can zip past heading for that potent RB3 again.
Hopefully you had some decent early shooting. Maybe get some fires going with your Kestrels if you have them in your fleet. With some luck you'll have your opponent on his back foot towards the closing rounds and you can choose whatever closing strategy that suits the scenario."
Hope you fouind this entry interesting ;)
Dan
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment