Friday, 18 December 2015
IMPERIAL HUMAN CARD DECK
While woriking on the making of the Sky Pirates card deck did some analisys on the Imperial Human (IH) card deck. I am not sure if I can name each card and write about what it does, so I will write abut them briefly:
The IH have 4 magic cards, 7 counter cards, and I think is the "typical deck" or reference deck for an UCS faction when comparing with others as the "race speficic cads" (cards 14 to 26) just expand the common cards (#1 to 13) in the deck. They just add the "sacrifice" cards that allow you lose crew or ship to cause more damage back to the enemy fleet.
There are 5 "attack" card, 4 "defensive" card and 4 "tactical":
- The Attack cards are those which increase AD, MD or just throw or re-roll any other kind of dice to inflict damage to hull, crew or improve a critical effect. in the IH deck we have cards #14, 16, 17, 19 and 20 wich add extra MD, AD, cause the exploding critical when a ship is sunk (a sacrificial card), improve a ramming attack and even a direct magical attack that causes 8 AD!
- The defensive cards (#18, 21, 22 and 24) heal crew, make a ship difficult to be hit and change a critical effect deal to your ships.
- The tactical cards (#15, 23, 25 and 26) change wind direction 1 or 2 steps, add extra movement, improve turning template.
We just need to throw in the common card deck with another wind direction changing card, several AD increas card, one that kill crew, the "tally ho!" card (dual activation) and the tricky card that changes a critical hit dealt but we will cover that later ;-
Dan ;-)
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment