TURN 1
Terrain layout: the piece of terrain with a lighthouse is a mountain, the other landmasses are small and medium islands and there are a sandbank near the SP deployment area.
This turn saw little action, as both fleets were short ranged (specially in the case of Sky pirates) and only the batteships attempted to shoot at the nearest ship without result. So basically this turn had "a maneuvering into position")
The submarines moved to intercept the small ships and the Katara cruisers rushed forward, while the frigates of both sides started a flanking maneuver.
TURN 2
This turn I realized I haven't rolled for the fleets' Field Orders. So I got for the Iron Dwarves the "Sink 50% of enemy fleet and destroy all medium ships" The only medium ships on the SP side were the cruisers so I played the "Soul Push" card for them an choosed to have a smaller turning template so they made a sharp turn to hide near the mountain, then the destroyer came round them to screen them.
The Sky Pirates got the "destroy all Large models" so they basically need to shot down the Bellows airship and sink or capture the dwarf flaghsip (a mission a little harder)
The flagship played the "Extra Charge" card to try damagng the cruiser at a distance with rockets, but they were too far away and no damage was inflicted (I also got almost all ones, damn drunk dwarves! lol)
The first blood of the day was achieved by the "Lone wolf" Belcher submarine in the last activation of the turn, who surfaced and damaged a Katara a little with the magma guns and put a raging fire marker on it. However the crew was so excited because this and made the submarine to fail the panic dive maneuver.
TURN 3
Initiative went to the Dwarves who played the "Upeper Hand" card and the Belcher managed to safely submerge into the safety of the depths. However the Katara crew managed to put down the fire and the ship took no further harm. The Pirates attemnted to "Summon Mist" but the card was quickly cancelled by the dwaf anti-magic (however they had to discard the "Iron shod pointy end" card that coul have helped the kraken submarines)
This turn saw more action as both fleets were closing to "knife edge" range. The flagship placed a point of damaged and killed some crew on the decks of a Kirpan destroyer (lukily for the ship she was not entirely in the fore channel of the flagship) The destroyers themselves did their thing on two Mortis frigates who rapidly sank, but not before one of the destroyers was damage in the exchange of fire.
A Kraken submarine surfaced to ram one of the damaged Kirpans but failed, the other Kraken tried to do the same thing to the frigates, was too slow and the Talwars moved away, swichinig their flanking maneuver for a rejected flank tactic in order to help the cruisers.
Finally the Kopesh moved to damage the Belows and failed, but played the "Elite gunners" card (added to the effect of her gunnery officer) and blew up the boiler of the leading Hammer cruiser who became "dead in water"
TURN 4
This turn was the most fun and bloody of all. As I said both fleets were very short range (the ID emplyed very heavy shells for their guns, and the SP used screaming leahtery balefire shells packed with high explosive chemicals propelled by the magic infused on the sigils on their guns. This meant both fleet sailing into Range Band 1 for their guns to be fully effective resulting into a mess of ships in the centre of the board..... and the Bellows kept closing into that mess!!
The maneuvering went into SP attempting desperately to screen their cruisers, first with frigates, then with destroyers to prevent the Well Drilled Armoury troop transports to board their cruisers (Should't the ID be fleeing from the SP board range instead the other way around?? ._. )
The ID attempted to remove anything that were in the way of their transport for them to board the cruisers. First they blasted some frigates, but the "hole" was filled with destroyers. One of them got their aft seriously
rap... raked by a Kraken submarine (I am not sure if a ram attack can apply rake bouns, but the sub rolled a lot of sixes and it didn't matter anyways)
The ID also attempted to block the cruiser maneuvering with the surviving frigates, but one got torpedoed sunk by a Jacknife, and the other was rammed, boarded and prized by a Katara. Meanwhile the other two Jacknifes torpedoed the lead dwarf troop transport, but one of them was "hard punded" by the Transport's defensive fire. Both torps hit home, one causing a critical and the other a minor impact on the ship's armor.

The Kopesh continued with the strategy of stripping the ID flaghsip of crew. In a latter turn it played the "Splinter rounds" Card but it achieved nothig. This turn it played the "Ball and grape" card (wich does the same as Spliner rounds) and killed some crew, achieving also a hard pouding result. She also damaged the Bellows with another critical. The dwarves played a lot of cards to repair most of the damage. Even the dwarf admiral had to intervene to help the cruisers to fully repair the damaged boiler (repairng both, the "dead in water effect" and the HP with a card, it basically was to put the pieces back together lol)
In the last activation of the turn, the Armoury troop cruiser capitains relized the enemy destroyers were sinking, but not sinking fast enough for them to board their main objective, so they decided to board the destroyers instead, to speed up things a bit lol. Then the destoyers finally "sunk" xD
TURNS 5 "THE TURN OF THE BOMB"
This turn was a cleanup of the messing mess in the later turn lol. As you Could know, the Bellows airship carries a huge bomb in her belly, and was close enough to drop that think on the cruiser, so the cruisers themselves were setting their crew for Defensive Fire while the airship was projecting her menacing shadow over them, but first they needed to be weakened up before the bomb drops. (too much DF from them), So the transports rammed and boarded two of the Kataras, pricing them, the submarines surfaced to harass them, and I think even the flagship tried to hit them too (cant remember)
Somewhere in these last turns one of the Jacknifes were shot down (by the transports I think), the frigates of both sides where resting in the botom of the sea and the last of the Kirpan destroyers were sunk too thanks to the Hammer cruisers and a Kraken sub.
But the major blow coming from SP in Turn 5 was a critical hit on the dwarf flagship (thanks to the card "Full Broadside" and having a Veteran Gunnery Officer) which hit the gun deck and destroyed most of the cannons in one side. The pirate battleship also positioned herself in a way the dwaf flagship can't avoid colliding with her, triggering a boarding action (the BB is a skimmer) and blew up one of the Armoury transports. The Kopesh couln't fire at the Bellows as the airship was flying too high and too close.
Finnally the Chainmal and rammed the pirate battleship, ripping the gas bag of that side and liberating many of the souls inside (the ship got a movement crit)) and the boarding action took place
The crew of the pirate ship was untouched and the one in the dwarf ship was halved, but the fight was absolutely bloody. The pirates thought it was an easy fight, but soon they realized the dwaves stubbornly refused to die and they morale went down. In the end both crews killed each other (dwarves rolled a ton of sixes) turning both ships into derelicts (I use the 0 crew marker as a derelict marker)... Epic Fight!!
.. And finally the bomb dropped from the airship destroying the last surviving Katara cruiser (and also the Armoury transports, these dwarves died with honor), as this action made the Dwarves achiecing a Crushing Victory!
The weather was getting as Sven spotted a small lighting bolt streaked among the clouds he could see in the distance through the huge hole blasted across most of the starboard gun deck that destroyed many of the cannons and from which the pirates were pouring into the battered Silveraxe
his flaghsip.
The fight was getting bloody, and suddenly, Sven thougt the noise of the crew fighting around seemed to lesen a bit as one voice resounded changelling him. It was Kinvak Sin'Goviatar. The vile pirate admiral was grinning at him.
" You may have destroyed my cruisers and foiled my plans in the area but today I'm gunna have your soul for that!" Said Kinvak as he menacingly gazed at him with his single eye.
"I don't think so" answered Sven, and then both Admirals engaged in a vicious fight. That was the only one versus one fight, as the other fights were a signle dwarf versus two or three pirates. The dwarves refused to die and many killed several pirates before getting killed (many times by a backstab).
Sven parried some more blows as he was getting cornered, then he let the fight take him upstairs from the main gundeck towards the half empty rocket battery. The pirate admiral was tiring specially after
fighting upstairs, he seemed fatiged, then exausted, and Sven thought it was the time to finish the fight and break the morale of the pirates with the death of their leader. But just when he lowered his defenses to drop the finishing blow, he realized it was just a pirate dirty trick, Kinvak was bluffing and was he who delivered the killing blow on the veteran dwarf. Sven dropped his great hammer and fall down backwards. He spotted another dead dwarf within the rocket battery. It was Olaf that had been slain and was covered in blood.. Then Sven felt the pointy end of his enemy's sabre on his throath
"You have fought well, but the revenge IS MINE!!! and I'll put your soul in a special container to torture it for this HAHAHA! " he laughed.
Sven grinned too
"No, and you are coming with me to make a lil'trip into the hell" he said, and with one last effort draw his hand cannon to fire at the rocket ammo storage. The rockets blew up, inflicting minor damage to the ship, but, being loaded with specially engineerded fragmentative iron shards, they slaguthered all still living crew fighting across the decks, leaving no one alive.